


The player didn’t feel as bad when something goes wrong. You were always developing your heroes and hamlet. You were always making progress, even if the game was unfair and punishing at times. I raged quit this game several times, even though I think it is a good game.ĭD1 (mostly) had none of that. That’s why you see streamers rage quit this game and the reason the game has so much bad reviews. It is the book definition of frustration. When you are putting the last nail on the thing, it all comes crashing down. You buy the materials, stack the bricks, carefully put the wooden floor and fix the roof on top. Originally posted by tili1:The "problem" with DD2 isn’t BS, the “problem” is that it is super frustrating. In the end, you have to ask yourself, how bad does a situation have to be to stop caring. Then I am reminded of the first line when you start the game: "Darkest Dungeon is a game about making the best of a bad situation". Why? A maximum of 3 pets can be selected at the inn even if you've unlocked all of them. Why? Negative quirk removal items always remove the first quirk your hero acquired instead of a random one. For example, you get +1 affinity if a hero agrees with your choice at a node but you get -2 if they disagree. DD2 is a more punishing game just for the sake of being punishing. oh and that's IF you managed to unlock the Leeches from the Slot Machine Altar in the first place.ĭD1 was brutal at times but it felt fair overall. You could also use Leeches from the inn, but they are not guaranteed to be there. In DD2 however, you need a Hospital to cure diseases. Just leave the diseased hero in town for treatment an carry on with your adventure. In DD1 you could always cure diseases at the Sanitarium or with certain camping skills. I'm no stranger to BS in DD, I've played hundreds of hours of DD1 but somehow, this time, it hit different. That got me thinking, "there sure is a lot of BS in DD2."

After his first combat action, my Occultist got Smallpox because of the Hypochondriac quirk he picked up at the last inn.
